Scene 01
(A2F Β· GNM generated head)
The flagship engine on a GNM head. Blink, gaze, jaw and emotion land on the first pass β the most refined performance, straight from the voice track.
Scene 02
(UniTalker Β· Faceit character)
A custom hero rigged in Faceit, animated by UniTalker on the CPU β no NVIDIA GPU in this machine. Full 52-channel performance in about a second per take.
Scene 03
(SAiD Β· close-up mouth study)
The SAiD diffusion engine doing what it does best: pure mouth realism. Jaw, lips and cheeks in exceptionally natural motion β also running on plain CPU.
Scene 04
(Wave2ARKit Β· full-face speed run)
The newest CPU engine: full ARKit 52 from audio in a single ultra-light pass β about 45 ms of compute per second of audio. A 15 second take bakes in under a second.
Scene 05
(UnLip Β· 60 fps specialist)
Seven engines deep: UnLip animates the full 52 ARKit channels at sixty frames per second natively β HuBERT-Large audio understanding meets fluid temporal detail, all on plain CPU.